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Irene Adler ([personal profile] imakemyway) wrote2013-06-05 10:09 pm

[OOC] Rekindle application

OOC Information
Player Name: Morgan
Player Age: 22
Player Contact: In order of preference: PM: roomforonemore; Plurk: letmebeasong; email: nowalouderstrain@gmail.com; AIM: linesoflearning
Player/Character HMD: Here.
Other characters in game: N/A

IC Information
Character Name: Irene Adler
Character Canon: Sherlock (BBC) [OU]
Character Age/Gender: 31/Female
Canon Point: Early on in Reichenbach Fall.

Character Canon History: http://bakerstreet.wikia.com/wiki/Irene_Adler_(Pulver)

Character Personality: The world is a stage, and Irene is a very fine actress. She's always putting on a show. Sometimes it's for an audience of one; sometimes it's for her own amusement; sometimes it's because she's being paid to give someone exactly the right thing. But Irene is a showman, and she takes pride in her ability. Very little is completely unplanned or unstaged.

Paradoxically, this means Irene is most herself when she's playing a role, because actively trying to stop and be herself isn't something she's good at. When Sherlock Holmes came to find her, Irene told him that a disguise is always a self-portrait; for her it's even more true than most people. Flamboyant and theatrical is her default state. She plays games a lot, even when it's a little dangerous to do so ("SHERlocked", for example, was a very unwise game to play in hindsight, but it amused her at the time).

Her great goal in life is to enjoy it and to amuse herself, and as far as she's concerned that's all it needs to be. She likes what she does. She likes everything she does -- her job, the ways she finds to spend her free time, the things she does with her information -- and she does almost everything that strikes her fancy. That's not to say she's completely without foresight or morals, but she's endlessly curious. If an idea crosses her mind, she wants to know what would happen if she acted on it. She's smart enough to know when that idea is a bad one and she shouldn't, usually, with one very large exception.

She likes having control. Of people, of situations, and most of all of herself. Irene does not lose control of herself. She may appear to, and she may not know the best thing to do or how to salvage the situation, but she is always in complete control of herself. She's nearly obsessed with control at times, and she considers herself to be very good at it. When she needs to steal it, she is ruthless and underhanded and will fight her way to it tooth and nail.

To those that hand control over willingly, though, and place themselves in her care, she's surprisingly gentle. Part of it is her job, and part of it is her nature. She likes making the strong fall to their knees and prodding at their soft spots. The broken and weak, however, she has a soft spot of her own for. She's not indiscriminately cruel; she can be remarkably kind, to people who aren't in her way, and who get on her good side. She doesn't trust easily, and she won't show her own vulnerabilities, but she will protect and care for the people who get into her good graces that way. Her way of caring for them might seem strange sometimes, since it can entail physical pain, demands and orders, or treating them more as a pet than as a person, but it's always because that's what they need.

Irene is smart. She's clever and calculating and quick. Her strength lie not in book smarts, though, but with people. She understands them, she knows how they think, and she knows how to give them what they want. She likes to find out what people like. People are fascinating to Irene --especially in their reactions, the way they feel about what they think, the way they feel about how they feel, the way they respond to what gets thrown at them.

She is intensely sexual. She flirts indiscriminately and sometimes it seems as if it's her form of pleasantries. She likes sex and has no shame about it. She likes physical intimacy in general, whether it's sexual or not. It's fun, it's interesting, it's comforting -- it's a lot of things, depending on the people involved and the situation, and she enjoys just about all of them.

She can be selfish. Nobody else matters quite as much to her as she herself does, no matter how much she may like them. Sometimes it hurts people; sometimes she even regrets it, but she doesn't feel guilty for it. Nobody else is going to look after her as well as she will, so she has to do it to the best of her ability.

Character Abilities: Nothing super-human. Irene is very good with people; she can read them well and figure out what they want and need. She's good with a whip, should it ever come up. And, well, sex and domming. She's very good at both, separately and together.
Character Inventory: A camera phone (not the one, obviously, but a new and less expensive and fancy one); wallet with money and credit card; keys.

Samples: Interaction thread.

Third person:
He surprised her. She thinks it's one of the only times he's managed. He can hurt her, amuse her, thrill her, and that's all familiar territory, but she can't think of a time he's really surprised her before. Not even when she only caught the fact that he knew she wasn't dead minutes before they came face-to-face.

But Irene is nothing if not quick to recover, and the options unfold rapidly once she knows the score. She could kill him, of course. He's not willing to kill her, that might give her the chance to get the upper hand. She'd walk away. She could disappear; she's done it enough now that she knows she wouldn't need Jim Moriarty or Sherlock Holmes, or anyone else.

But she doesn't want to do that any more than he does, and that's a realization she should probably look closer at, when there's time.

She could fake her death again, but she's not sure how long that would buy them. How long it would buy him. She could keep moving, keep running, but as soon as Moriarty found out he'd let her go.... And he would find out. Whatever doubt she had, whatever belief that she might be able to evade him, is gone.

She looks up at him, meets his eyes. "You'll have to run if you want to survive this. Maybe not immediately, but eventually. Are you willing to do that?"

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